[$0222E] = [+$00]

[$0222E -> $0223A]	[+$00 -> +$0C]		13	Name
[$0223B]		[+$0D]			1	$00
[$0223C]		[+$0E]			1	Unknown data byte
[$0223D]		[+$0F]			1	Status
[$0223E]		[+$10]			1	??? ($00)
[$0223F -> $02240]	[+$11 -> +$12]		2	Current HP
[$02241 -> $02242]	[+$13 -> +$14]		2	Current MP
[$02243 -> $02244]	[+$15 -> +$16]		2	register $80
[$02245 -> $02246]	[+$17 -> +$18]		2	register $81
[$02247 -> $02248]	[+$19 -> +$1A]		2	register $82
[$02249 -> $0224A]	[+$1B -> +$1C]		2	register $83
[$0224B -> $0224C]	[+$1D -> +$1E]		2	register $84
[$0224D -> $0224E]	[+$1F -> +$20]		2	register $85
[$0224F -> $02250]	[+$21 -> +$22]		2	register $86
[$02251 -> $02252]	[+$23 -> +$24]		2	register $87
[$02253 -> $02254]	[+$25 -> +$26]		2	Max HP
[$02255 -> $02256]	[+$27 -> +$28]		2	Max MP
[$02257 -> $02258]	[+$29 -> +$2A]		2	ATP
[$02259, $0225A] [$7E:1646] [+$2B -> +$2C]	2	DFP
[$0225B -> $0225C]	[+$2D -> +$2E]		2	STR
[$0225D -> $0225E]	[+$2F -> +$30]		2	AGL
[$0225F -> $02260]	[+$31 -> +$32]		2	INT
[$02261 -> $02262]	[+$33 -> +$34]		2	GUT
[$02263 -> $02264]	[+$35 -> +$36]		2	MGR
[$02265 -> $02266]	[+$37 -> +$38]		2	temp ATP+
[$02267 -> $02268]	[+$39 -> +$3A]		2	temp DFP+
[$02269 -> $0226A]	[+$3B -> +$3C]		2	temp STR+
[$0226B -> $0226C]	[+$3D -> +$3E]		2	temp AGL+
[$0226D -> $0226E]	[+$3F -> +$40]		2	temp INT+
[$0226F -> $02270]	[+$41 -> +$42]		2	temp GUT+
[$02271 -> $02272]	[+$43 -> +$44]		2	temp MGR+
[$02273 -> $02274]	[+$45 -> +$46]		2	Pointer to Monster 
#							Data
[$02275]		[+$47]			1	Bank number for
#							Monster Data

[$02278 -> $02279]	[+$4A -> +$4B]		2	$00 00
#							(Relative pointer 
#							to Attacks)
[$0227A -> $0227B]	[+$4C -> +$4D]		2	$00 00
#							(Relative pointer 
#							to P&Ws)

[$0227E]		[+$50]			1	Monster sprite num.
[$0227F -> $02280]	[+$51 -> +$52]		2	base max HP
[$02281 -> $02282]	[+$53 -> +$54]		2	base max MP
[$02283 -> $02284]	[+$55 -> +$56]		2	base STR
[$02285 -> $02286]	[+$57 -> +$58]		2	base AGL
[$02287 -> $02288]	[+$59 -> +$5A]		2	base INT
[$02289 -> $0228A]	[+$5B -> +$5C]		2	base GUT
[$0228B -> $0228C]	[+$5D -> +$5E]		2	base MGR
[$0228D -> $0228F]	[+$5F -> +$61]		3	Now EXP
[$02290 -> $02292]	[+$62 -> +$64]		3	EXP at next Lvl
[$02293]		[+$65]			1	??? ($00)
[$02294 -> $02295]	[+$66 -> +$67]		2	Weapon
[$02296 -> $02297]	[+$68 -> +$69]		2	Armor
[$02298 -> $02299]	[+$6A -> +$6B]		2	Shield
[$0229A -> $0229B]	[+$6C -> +$6D]		2	Helmet
[$0229C -> $0229D]	[+$6E -> +$6F]		2	Ring
[$0229E -> $0229F]	[+$70 -> +$71]		2	Jewel
[$022A0 -> $022A1]	[+$72 -> +$73]		2	Dungeon item
[$022A2 -> $022A3]	[+$74 -> +$75]		2	pot. max HP+
[$022A4 -> $022A5]	[+$76 -> +$77]		2	pot. max MP+
[$022A6 -> $022A7]	[+$78 -> +$79]		2	pot. ATP+
[$022A8 -> $022A9]	[+$7A -> +$7B]		2	pot. DFP+
[$022AA -> $022AB]	[+$7C -> +$7D]		2	pot. STR+
[$022AC -> $022AD]	[+$7E -> +$7F]		2	pot. AGL+
[$022AE -> $022AF]	[+$80 -> +$81]		2	pot. INT+
[$022B0 -> $022B1]	[+$82 -> +$83]		2	pot. GUT+
[$022B2 -> $022B3]	[+$84 -> +$85]		2	pot. MGR+
[$022B4 -> $022B5]	[+$86 -> +$87]		2	equ. ATP+
[$022B6 -> $022B7]	[+$88 -> +$89]		2	equ. DFP+
[$022B8 -> $022B9]	[+$8A -> +$8B]		2	equ. STR+
[$022BA -> $022BB]	[+$8C -> +$8D]		2	equ. AGL+
[$022BC -> $022BD]	[+$8E -> +$8F]		2	equ. INT+
[$022BE -> $022BF]	[+$90 -> +$91]		2	equ. GUT+
[$022C0 -> $022C1]	[+$92 -> +$93]		2	equ. MGR+
[$022C2 -> $022C3]	[+$94 -> +$95]		2	???
[$022C4]		[+$96]			1	Spell R1C1
[$022C5]		[+$97]			1	Spell R1C2
...			...			...	...
[$022E6]		[+$B8]			1	Spell R18C1
[$022E7]		[+$B9]			1	Spell R18C2
[$022E8 -> $022E9]	[+$BA -> +$BB]		2	No. of defeats
[$022EA]		[+$BC]			1	IP bar
[$022EB -> $022EC]	[+$BD -> +$BE]		2	???
